Version History
Here you can find the changelog of Eastern Front WWII since it was posted on our website on 2014-06-13.
The latest version is 6.4.2.0 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 6.4.2.0
posted on 2023-11-25
+ Accuracy: Airforce can use MPs to prepare for the next sortie to make it more efficient
+ Each general alters between offering call-for-support or sabotage action
+ Setting: Set Max number of German Infantry in play at once (excludes Motorized & Axis)
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Rounded Display
+ Setting: Turn making a failsafe copy of the current ongoing game ON/OFF
+ Fix: Movement arrows didn't scale correctly on some devices
version 6.4.0.1
posted on 2023-09-05
+ New Brandenburg unit icon
+ Soviet landing in Novorossiysk
+ Revamped movement arrow drawing mechanism
+ Settings: Scattered Units marked with symbols (was icons)
+ Partizans can occur deeper in Axis area
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range
+ Setting: Automove can focus the map into direction of travel
+ Moving a couple of VPs around
version 6.3.6.0
posted on 2023-07-02
+ Split the generic Axis unit type into Romanian and Hungarian infantry division unit type
+ Began naming the Axis units as two Romanian or two Hungarian infantry divisions, made them slightly stronger as a result
+ AI: Trying reduce excessive tactical-task-switching
+ More efficient German bombardment
version 6.3.5.1
posted on 2023-05-30
v6.3.5
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ Minimap: red enemy area coloring
+ Simplified Shield-styled city icons
+ Fix: Dig-in miscounting
v6.3.4
+ Unmoved units with full move points between turns will start to dig-in and get a defense bonus
+ Setting: General switched from ON/OFF to % chance of getting each general
+ Dugout can be placed on a border hexagon of a province if enemy control at most 10% of it
+ UNDOs increased to 40
version 6.3.2.1
posted on 2023-04-20
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 5 percent of it
+ AI: More comprehensive situation assessment before attacking over rivers
+ Resorted items on generals' action-menu
+ HOF: Big cleanup of the oldest scores
version 6.3.0.1
posted on 2023-01-06
+ Dugouts will from now on arrive via Build-Dugout action by a general (cost 4 MPs)
+ Airfields will from now on arrive via Request Airfield action by a general (cost 4 MPs)
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ Railway crossroads show RMPs if any (white rext on black circle)
+ When MP/HP resource selected, eligible units will have yellow edges
+ Map Labels showing peak German advance
+ HOF cleanup
version 6.2.8.0
posted on 2022-04-19
+ Setting: Turn major developer alerts ON/OFF
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Added more military history quotations
+ Removed the pointless Minefield ON/OFF switch since mines are controlled by production
+ Fix: Infantry MP-resource went to other unit types too
version 6.2.6.1
posted on 2022-01-15
+ HOF only available on the website: menu item opens a link in a default web browser (less local data processing and storing and no score downloads)
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ War Status includes list of currently requested resources
+ AI: Improvements in front line coherence
+ HOF cleared from the oldest scores
version 6.2.5.1
posted on 2021-10-13
v6.2.5
+ Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
v6.2.4
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ New province borders. Settings: brightness & line-width
+ The percent of how much the player controls of the province currently on the screen drawn on grey box
+ More Tactical Routes
version 6.2.4.2
posted on 2021-07-21
+ New province borders: Setting brightness & line-width
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Old code rewritten: Everything should work the same, if not drop me an email
+ Assign +1 HP: The unit can't be adjacent to an enemy hexagon
+ Province Control %: How much player controls of the centermost province on the screen (ON/OFF)
+ Victory Point Status: Number of VPs player controls & amount required (ON/OFF)
+ Fix: Less-Units not working for some
+ Brighter icons
+ More Tactical Routes
version 6.2.4.1
posted on 2021-07-19
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ New province borders
+ The oldest code rewritten: Everything should work the same, if not, drop me an email
+ Assigning +1 HP: The unit can't be adjacent to an enemy hexagon
+ Province Control %: How much player controls of the centermost province on the screen (ON/OFF)
+ Victory Point Status: Number of VPs player controls & amount required (ON/OFF)
+ Fix: Less-Units feature not working for some
+ Brightened the darkest icons
+ More Tactical Routes
version 6.2.2.1
posted on 2021-04-10
v6.2.2
+ Difficulty Level affects Partizans
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP (20% chance)
+ Withdrawing unit favors clear/cities more
v6.2
+ Setting: Intensity of Partizan Activity
+ Setting: Turn |||,==,HO markers ON/OFF
+ Railway is either: new under construction, regular, or rear area
+ Setting: Show Fatigue number or FA, Strength of unit-shadow
+ Units track number of hexagons moved
+ New Forest icon
+ HOF cleanup
version 6.2.0.0
posted on 2021-02-09
+ Setting: Intensity of Partizan Activity
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Railway is either: new under construction, regular, or rear area
+ Railway: 80% chance that a new railway ready by the next turn
+ Setting: Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital bigger if covered by unit
+ HOF: Average TurnCount in Normal Level
+ HOF cleanup
version 6.1.4.1
posted on 2021-01-30
+ Railway is either: new under construction (can't be yet moved on using RMPs), regular, or rear area (cheaper=consumes less RMPs)
+ 80% chance that a new railway will be ready for use (turn to regular railway) by the next turn
+ Can't build railway next to enemy area, better rear area railway in controlled provinces
+ Setting: Show Fatigue number
+ Setting: Strength of shadow
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital bigger if covered by unit
version 6.1.2.0
posted on 2020-10-12
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Fixing some minor AI-vs-Production-Location issues
+ Updated History Notes (some from Patriotic War)
+ HOF cleared from the oldest scores
version 6.1.0.1
posted on 2020-06-25
+ Setting: Turn Axis Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Removed Show-Hide Intelligence segment on War Status
+ Grouped Minimap-related options into their own segment
+ HOF cleared from the oldest scores
+ Partizan icons with red star symbol
version 6.0.8.0
posted on 2020-03-10
v6.0.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v6.0.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Capturing POWs: More extra Mps, less Build Airfield/Hospital resources
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
version 6.0.6.0
posted on 2020-01-08
v6.0.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Capturing POWs: More extra Mps, less Build Airfield/Hospital resources
+ Fix: Issues when returning Mines/Dugouts to resource pool
v6.0.4
+ Yes-No confirmation dialog on Disband action
+ Setting: Turn Minimap railway network ON/OFF
+ HOF cleared from the oldest scores
version 6.0.4.1
posted on 2019-12-09
+ Yes-No confirmation dialog on Disband action
+ Setting: Turn Minimap railway network ON/OFF
+ Bug fix: Fuel count might reset after using UNDO
+ Railway: Buidling allowed near front line
+ HOF cleared from the oldest scores
version 6.0.2.2
posted on 2019-09-28
+ Setting: Size option for Movement Arrows
+ Animation speed limits now 600ms - 1400ms
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
version 6.0.2.1
posted on 2019-09-13
+ Animation speed limits now 600ms - 1400ms
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
version 1,000+
posted on 2019-08-23
+ Added enemy Generals (new games only)
+ Cheaper movement on rear area railway (drawn bigger)
+ RMP production up from 3-6 to 4-8, less unused RMP loss, Generals move cheaper
+ Build Rails production from 1-2 to 1-3, more from POWs
+ 30 undo movement actions
+ General: Actions: Prioritize Railways: +12 RMPs, cost -6 MPs & Show strength of your forces on minimap
+ Unit History for Combat Units
+ Unit Type: Russian Naval Infantry
+ Unit Tally: HP losses for each unit type, units w most battles
version Varies with device
posted on 2019-02-10
v5.7
+ Max minimap size now 18
+ When General is selected the combat unit which would get MPs marked with light blue border & MP marker
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ New Russian Infantry & German Motorized icon
+ 50 new quotations
v5.6.9
+ Air force unit must be located on airfield to be able to carry out bombing raids
+ If unit has multiple resources of the same type one will be returned to the resource pool
version N/A
posted on 2017-01-17
v5.0.6,+ Refining fatigue II,+ City Icons: New option: Group of black houses,+ Intelligence: Might spot enemy units, Separate headline,+ HOF cleanup,v5.0.4,+ 100 new quotations,+ Next button shows Number of unmoved units,+ First Aid: Reduces fatigue by 66%,v5.0.2,+ Air force: Longer rebase range, highlight in range Airfields,+ Between turns fatigue: enemy units/area, negative MPs, distance to own city,+ Move fatigue: enemy units/area, contested province,+ Green Moverange,+ BG pattern 13
version 2.2.6.0
posted on 2013-06-30
Several fixes and updates